Yesterday I finished the “Introduction to MGED” and now I’m looking into its source code.
in qtged branch there is already a display manager made in Qt but like I wrote in my previous post it is not yet embedded in the Tk window.
This Tk window must be replaced by the Qt Window which must require some introductory knowledge on Tk windows are created. So now we are delving into the Tk as well though it’s just for the overview.
We are also studying BRL-CAD source code associated with the same.
I am reading upon MGED and how to model inside it with shapes, regions and assemblies.
I found it quite easy once you get the hang of the commands to work in BRL-CAD.
Better familiarity as a user will result in better understanding as a developer. So before diving into the code of MGED I am going through the editor as a user.
Till now I have touched upon basic shapes, regions, assemblies, boolean operations, and raytracing.
There is a Qt Display Manager which will be used in BRL-CAD. But qt framebuffer is currently not embedded inside the window. This is because the window is created using Tk. So the task would be to create a Qt window and then embed the qt framebuffer inside it.
I compiled BRL-CAD’s qtged branch against qt for checking this out instead of the trunk source.
The first step is to get myself familiar with MGED(Multi-Device Geometry Editor) in BRL-CAD.
I am learning to create models inside MGED using commands as well as GUI.
Kamalpreet implemented Point clicks in Ogre Scene but there was an issue of lag in displaying and there is some offset between the click and where the point is drawn. Might be some bounding rectangle kinda issue.
After discussion with our mentor, we are now heading towards the source of BRL-CAD. We are going to work on GUI in qt for BRL-CAD.
Currently BRL-CAD is using tcl/tk for implementing windows. But there has been a lot of chatter of replacing tk with qt. So I talked on irc channel and got to know their expectations as well.
This GUI port would be really beneficial for BRL-CAD as well. There is already some work done on qtged branch and we’ll continue over it. The GUI for eCAD would be reused for this purpose.
Now with Ogre/eCAD working correctly on my system it’s time to set the pace for our work.
We have decided that we’d work adjacent to the Ogre tutorials provided officially. This would ensure that we would be working in a correct manner in regards to embedding Ogre in Qt.
Next task is to implement mouse events in the render window. This will enable us to draw entities directly on the screen using mouse as well traverse the scene.
Zoom in and zoom out will be added as well.
Fighting a small fight with my system for running Ogre application in Qt made us realize that we should perform each and every step with great care and understanding.
Today we figured out why eCAD was not running on my system. It was due to dual installation of Ogre. The older version (1.7.4) was also installed on my system and this was resulting in “assertion failed errors”.
So I purged this older version of Ogre from my system and then the application ran smoothly. 🙂
Now we are looking into Ogre3D to see whether it supports Solid Modeling. On asking on the irc channel #ogre3d about using Ogre3D to use in a CAD software I got a reply that Ogre would be quite feasible to be used in a CAD type application.
We must look at Ogre as a pure rendering library and if we are planning on generating coordinates ourselves, it does not matter what Ogre does by default. There are ManualObjects that basically could be anything.
Also we need to know about RT^3 to ascertain whether it’d be useful for us or not.
After attending VISA interview at the U.S. Embassy, New Delhi I am back to work.
Now it’s time to figure out why eCAD is working properly on everyone’s system but mine. I still didn’t find anything amiss in the code ’cause it is identical to the code of others.
What I have speculated so far is that this problem is occurring because of the old packages(libraries) in Mint 13.
There was also a discussion about using rt^3 library from BRL-CAD. Still we need to discuss this in detail to clear our doubts.