Statistics – Part 2

In this post, we’ll cover Mean, Median and Mode. We’ll keep them to the point and will not go deep down into them in this series. Mean There are three different types of means Arithmetic mean Geometric mean Harmonic mean. For this series we’ll cover arithmetic mean only. I’ll refer to arithmetic mean as mean. […]

Statistics – Part 1

Statistics is a study of methods for data collection, analysis, and interpretation, and principles of experimental design. What is Data? Data is any set of values. It could be qualitative or quantitative. In a simple words, data is collection of values or numbers or anything that gives some sense of information. Is data good or bad? […]

Made a Game for GameJam

So last month I participated in a 48-hour game jam in my University. I was in a team of 5 people. The theme of the game jam was “You are villain”. We discussed about the theme and decided that we should make it simple yet fun. We wanted to create something that everyone can relate […]

Blender Modeling: Low Poly Water

Hello Blender Folks, In this tutorial we are going to create Low Poly Water and render it in Cycles Rendering Engine inside Blender. This is what we are going to achieve today: Open up a new Blender File, i.e the Default Scene with a cube, lamp and a camera as shown below. Change to Cycles Render: Go […]

Disabling Ads in uTorrent

uTorrent is a lightweight torrent client for Windows, Mac, Android and Linux. The application is awesome but sometimes it annoys you with the the sponsored ads that keep showing on the interface. Now most of us want a clean interface and not boggled down by the ads. So here is what you can do to disable […]

Blender Tip: Render Border!

Hello Blender Users, The more experienced Blender users might already be familiar with this tip but the new users would definitely benefit from this tutorial. It is always important to check your materials, textures and lighting while working on your complex scene. And some of the new users would just render the whole scene to […]

Radial and Diametric Dimension

Like I wrote yesterday, I finished off the diametric dimension today and sent the PR today which has been accepted and merged. And right now I’m working on improving them further like snapping the start point, i.e the arrowhead, to the entity (either a circle or an arc). This will be achieved by calculating the […]