uTorrent is a lightweight torrent client for Windows, Mac, Android and Linux. The application is awesome but sometimes it annoys you with the the sponsored ads that keep showing on the interface.
Now most of us want a clean interface and not boggled down by the ads. So here is what you can do to disable these ads.
- Go to Preferences in the Options Menu. Or simply press Ctrl + P. This will open up the Preferences dialog box.
- Go to Advanced tab (choose from left hand side hierarchy) as shown in the following figure. You will see the list of options available in this.
- Now, enter “offers” in the Filter Tab without the quotes and you will see the list of options that has ‘offers’ keyword included in them.
- Scroll down and look for the “offers.left_rail_offer_enabled“. You will see that its value is true.
- We want to disable this option so change its value to false and press OK.
- Similarly, disable “gui.show_plus_upsell” as well. And if you want to close the top ad bar, disable “offers.sponsored_torrent_offer_enabled“.
- Restart uTorrent.
And voila you can see that the ad box has disappeared.
Hello Blender Users,
The more experienced Blender users might already be familiar with this tip but the new users would definitely benefit from this tutorial. It is always important to check your materials, textures and lighting while working on your complex scene. And some of the new users would just render the whole scene to check their progress which could be quite taxing for your system (if you are like me and don’t have a high-end beast of a workstation). Nevertheless, it doesn’t hurt if you can save on some processing.
For the sake of this tutorial, I’m using the default scene of Blender.
What we are going to do is use Blender’s inbuilt feature called ‘Render Border‘. To use it follow these steps:
- Press N on your keyboard to make your N-Panel visible, where you can set the object’s properties and such.
- Now tick the Render Border checkbox, (just above the 3D Cursor) as shown in the picture. You can see that after you have marked it, the Viewport got a red dotted border. This enclosed area tells the Blender to render it. But we want to adjust that area, which we will adjust in the next step.
- Press Ctrl+B to enable the custom selection to adjust the border. Now you can select the area you desire. I’ve selected the area as shown below. If you want to change your selection again use Ctrl+B.
- Next you need to change the display of the objects in the Viewport Shading from the menu that you can see just below your actual viewport. Select ‘Rendered‘ from the menu as shown.
- Now you can observe that only are enclosed in the render border is rendered leaving the rest of the viewport as it is. Even if you rotate your scene or anything it will remain undisturbed.
Go on now, save some processing and time while improving your productivity. Hope you find this useful.
Till next time!
Like I wrote yesterday, I finished off the diametric dimension today and sent the PR today which has been accepted and merged.
And right now I’m working on improving them further like snapping the start point, i.e the arrowhead, to the entity (either a circle or an arc).
This will be achieved by calculating the intersecting point on the said entity, which can be the basis for snap-to-entity feature.
Even though my final project viva is near I’m still improving and adding on in eCAD.
I tried to correct the ellipse’s pasting problem but I guess I made a hasty commit which should have been made only after some testing.
Today I’ve implemented a radial dimension but haven’t send the PR yet, as it needs some minor improvements. The diametric dimension is almost similar to the radial one, so it’d also be done by tomorrow.
Apart from working on the Aligned Dimension, I’ve solved two issues today that have been pending for some time.
The flickering issue of ellipse was solved pretty easily, just had to set the code at the correct place.
While the Arc’s selection issue was quite prominent since it has been implemented. Its shape wasn’t set properly. And earlier when I tried to solve this, I always thought I need to do some more calculations to properly define the shape without those minor glitches. But today when I started working on it, after I assigned myself this task once again, a bulb went off in my head. Why do I always over think and try to do everything in complicated way? It was super easy to do with QPainterPathStroker.
I’ve added Vertical Dimension in eCAD today and also made some changes regarding text and arrow.
As far as linear dimensioning is concerned, horizontal and vertical has been done.
Aligned dimension should not be much different and I’m hoping to be done with it by tomorrow.
Next, radial and diametric dimensions are lined up and I’ll be working on them side by side.
After implementing the initial snapping, I’ve tasked the rest of snapping to Kamalpreet. She has implemented Snap to End Points and Snap to Center so far. And is working on Snap to Middle with Snap to Entity coming close behind.
Meanwhile I was busy with trying to do the dimensioning, which I had successfully completed last week but with few glitches and errors popping up now and then.
And today I sent the PR for Horizontal Dimensioning and now working on the Vertical for which I’m still setting up the bounding rectangle.