The gui part now supports the point drawing but other entities will be drawn when the mouse can detect if there is already a point underneath it.
This will enable us to draw other entities like line, segment, circle, vector, etc because they’ll be created from the points (their specific placements on the drawingArea).
So, next step is to handle storage of these points in the memory. But how to store them, in array, vector or map container? Which would be useful and efficient for the application?
I have some basic idea but I’ll discuss this with my mentor and then start implementing it.